Sunday, August 1, 2010

Game proposal



Rating: MA15+ strong violence, adult themes



Platform - PC

Genre - FPS (First Person Shooter)





1. Using some of the techniques discussed in this chapter, begin developing a concept for an original game idea. Discuss the central theme of your idea, and the methods you used to bring your idea into existence.

The central theme for my game will be about a post-apocalyptic wasteland brought about by a crippling plague that infested over half the worlds population, in response to this the world's military purged the infected. but in the process destroyed the majority of the livable areas, making the population fight for survival and resources. the environments will be either ruined cities or barren wastelands. My idea came from playing games like fallout, S.T.A.L.K.E.R, Metro 2033, etc which have very interesting and engaging environments.





a screen shot of upcoming game Fallout: New Vegas



2.Create a back story,environment and three character descriptions associated with your original game idea. how are these elements integrated and linked through a central theme?


The back story to the game is that in the year 2056 a deadly plague infected over half the population, changing them into brainless mutants, these infected soon started to ravage the cities of the world. in response the military launched and all out assault on the "infected", this war lasted for 5 years before the military nuked the infested areas. this left the world in ruins, with very few cities remaining, and forced the surviving population to settle in the wastes, exposing them to the remaining mutants, and savage wildlife. The environment of the game will mostly be of the last city , which is mostly destroyed with a few livable areas. and the outside wasteland. the city is located in a small canyon, this is what allowed most of it to remain intact. the wasteland part of the environment will be mostly desert with some smaller mountains and camps. the game will be an FPS for the PC.

The Player an unnamed survivor who has to go out into the ruins of the city to find supplies to help him survive the harsh wasteland and to protect him from the wildlife. He will be lightly armoured, and carry a very basic gun, with limited ammo. he is of average height and build with short hair.

General Beckett the leader of the survivors city, a tyrant who controls the last remnants of the military and rules the city with an iron fist. he is an ex-soldier who has many years of combat experience. He is roughly 6 feet tall, well built, and bald.

Pilgorr leader of the mutant tribe, a decayed, horrifying presence is the only way to describe this savage, left diseased and rotting thanks to the military virus, Pilgorr see's all humans as the enemy and will go out of his way to destroy any he see's. "" is 7ft tall, muscular and scarred. this is due to the effects of the virus

3. Document your concept with reference material and original sketches. how did you capture your reference images? create thumbnails and silhouettes compile these images into an art bible to help guide your vision.



this is my design for my level layout, it shows where the objects in my level will be placed and shows objectives, player interactions, and ammo pickup spots.
















when designing my level i played several games including the fallout series, Metro 2033 and the S.T.A.L.K.E.R series, these games are all set in a post apocalyptic world and helped shape my vision of the final build.




an image of the fallout 3 environment

after drawing my blueprint i went on to think about how my buildings would look. i looked at more games and real environments that had been destroyed by war or age.






concept art of a ruined city.





a design for how my town buildings will look, they will show signs of damage and age but still be able to provide cover.














a concept of the abandoned shops that will be in the smaller towns of my level. they will provide cover from enemy fire.

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