Thursday, October 28, 2010

Level Layout (with some models)

This is how the level will be laid out, some of the models have been placed into it. but not textured. this screen shot also shows the basic direction the player will move in



Models


This is one of the completed buildings for the level. it is the players starting building.









This is an abandonend shop building on the outskirts of the city.













one of the ruined buildings located in the city, this is just one of several buildings that survived the war.

Wednesday, October 20, 2010

Interface/Controls




This is the basic control scheme for my game. this image shows what keys are used in the game and allows players an understanding of how to play. it is the standard controls used for modern FPS games. and it works well




The game will feature no on screen HUD, apart from a health bar in the bottom left of the screen. this will cause the player to have to manually check how many bullets are left in the gun. the game will however feature an inventory screen allowing the player to check their supplies, guns, magazines left etc. when a player goes to check his/her ammo a bar will appear on the screen showing how many bullets are left in the gun, and the number of clips left. some games that do this successfully and influenced me to do it are, "Metro 2033, Condemned Criminal Origins.




a screenshot of the HUD in condemned (showing the player checking remaining ammo)


Sunday, October 3, 2010

Asset List (Sound Effects)

Sound Effects
· Howling Wind
· Crackling Fire
· Amibent animal noises
· Distant car horns